top of page
FeaturedGames

Featured Game Credits

Plunder Panic

Plunder Panic is an award winning 2D couch multiplayer platforming game being developed for the Nintendo Switch where competing teams must plunder their way to victory

​

My contributions to the project included:

​

  • Fully mixed the game and reworked crowded sfx environment to more clearly communicate gameplay to the player

​

  • Recording and mixing new sound effects to flesh out much of the UI and splash screens​​

​​

  • Directed implementation of new audio manager

Whipslash

Whipslash is VR beat 'em up set in a robotic future heavily inspired by Doom and Gorn

​

My contributions to the project included:

​

  • Recorded, mixed, and mastered all of the sfx and music

​

  • Worked with Unity spatial audio and spatial recording to create an immersive soundscape

​

  • Performed and recorded the metal guitar for the in game music

​

  • Composed all music and directed implementation of dynamic music to match the pacing of in game action and exploration

CyberGrind Overdrive

Cybergrind Overdrive is an intense local multiplayer race to the finish developed alongside the mentor ship of Iron Galaxy Veterans

 

Play as cyborgs with Soap shoes full of free running and Soap grinding action

​

My contributions to the project included:

​

  • Full Wwise Implementation of Music and SFX

​​

  • Using 2D spatialization to better communicate information in this hectic game

​​

  • Composition of cyberpunk style soundtrack
     

  • Recorded and synthesized Voice actors into the cyborg characters 

Undead Postal Service

Undead Postal Service is a 2D Metroidvania style game set during the zombie apocalypse, where against all odds the mail must be delivered.

​

My contributions to the project included:

​

  • Composed the in game music while mixing and mastering all of the games music

​

  • Directed implementation of custom 2D stereo audio tracking

​​

  • Lead audio production while mentoring and guiding fellow student and group member through the full process of in game audio production

​​

  • Composed music in Ableton Live while primarily doing recording and sfx work in Reaper

bottom of page