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Compositional Works

Composition Demo Reel

Here you can listen to demos of my many game music pieces. I’ve composed music in many video game genres from Horror, Cyberpunk, Fantasy Adventure, Arena FPS, and many more. 

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I’m very experienced in video game soundtracks and understand the technicalities of music soundtracks from creating well mixed pieces that don’t get in the way of sound design, to creating complex dynamic music systems to perfectly match in game action at any given moment.

 

When creating a piece or soundtrack I make sure to work closely with my team’s narrative designers, artists, gameplay designers, and programmers to make sure that my pieces are a perfect fit for the gameplay, are implemented in dynamic ways, match and emphasize narrative beats, and fit the art direction while creating a unique and interesting sound.​

Below is a link to my full games music portfolio, there you can listen to my full pieces from my various games projects. â€‹

Ori and the will of the wisps: rescore

This is a piece I made to a gameplay snippet from Ori and the Will of the Wisps in a portfolio building course my final semester of college. 

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I have made many original scores and soundtracks, and wanted to use those skills to give my own interpretation of a soundtrack familiar to many.

To accomplish this I isolated myself from the original soundtrack while creating the piece as to make sure that I wasn’t influenced by the original as to make a truly new soundtrack to the game.

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You can hear similarities in my piece to the original game’s as the art and theme of the game is hard to ignore when scoring a soundtrack such as this, but I made sure that the end result was unique and different in a meaningful way from the original score.

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